“As well as entertainment, videogames can now be used for exercise, education, and training for many types of jobs. People who blame violence and lack of real social contact on videogames are simply part of an older generation who do not use or understand them.”
Using existing literature and data, critically evaluate this claim in relation to 2 of the following areas :
• Physical/Mental Health
• Education/Training
please follow the following structure for the essay:
Introduction (175 words)
Physical/Mental Health : (700 words)
supporting argument
counter argument
refutation
Education/Training : (700 words)
supporting argument
counter argument
refutation
conclusion (175 words)
Please choose a stance in videogames either with or against whichever seems more academic or better for the essay.Then it should be supported with argument then followed by counter argument and finally refutation for each of the two main above points.
Thank you and will appreciate following the description.
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